Manhwa Legends Story Mode Guide
Story is the main early progression route in Manhwa Legends. Community footage from the release period shows three worlds, five acts per world, Normal and Hard difficulties, and an Infinite option.
Story worlds and acts
| Story feature | Community-documented structure |
|---|---|
| Worlds | 3 |
| World names | Elven Forest, Hidden Village, Bridge |
| Acts per world | 5 |
| Difficulties | Normal and Hard |
| Repeatable option | Infinite |
| Related progression | Chronicle stages |
This structure reflects launch-period gameplay and may expand in later updates.
Recommended progression order
- Clear each world on Normal.
- Return to complete Hard mode.
- Use Challenges and Chronicle stages for additional progression.
- Enter Infinite when you need wave-based quests, farming, or evolution objectives.
- Move into Raids and other endgame systems when your roster can support them.
This order follows the Ultimate Guide's recommendation to complete Normal and Hard Story before focusing on Challenges and Chronicle stages.
Gems and Gold farming
One community guide identifies Hidden Village Hard as an efficient release-era farming stage because it has a short map. The source reports approximately 110 Gems per run and recommends the stage for both Gems and Gold farming.
Treat 110 Gems as a community-recorded reward from that version, not a permanent guaranteed amount. Check the current results screen after balance or reward updates.
Infinite mode and evolution quests
Infinite is also used for unit-specific progression. Violet Grace's quest is documented as requiring the unit on the team while reaching Wave 60 in Hidden Village or Hidden Sand Village Infinite.
Because evolution objectives can be unit-specific, do not assume every unit needs the same world or wave target.
Summoning is a separate system
Players can open Summoning from the lobby interface and use units obtained there in Story. Summoning is not a Story-exclusive feature, so banner pity and Secret routes are covered in the Summoning Guide, not treated as Story mechanics.