Manhwa Legends Wiki: Game Overview
Manhwa Legends is a Roblox tower defense strategy game built around collecting units, improving them with traits and evolutions, and pushing through story, raids, and guild progression. The game’s launch-era structure centers on summoning, farming resources, and building a team that can handle both regular stages and endgame content.
Getting started
At the start, you receive a starter choice and some gems, then move into summoning and early progression. Community guides also note that summoning is accessed from the left side or by walking to the summon area.
The game’s early flow is shaped by three main loops:
- build a unit roster through summons
- improve units with traits and evolution
- use story, guilds, and raids to unlock stronger rewards
How units work
Units are the core of Manhwa Legends. The game uses collectible units with rarities, passives, evolutions, and separate team roles such as DPS, support, and economy.
Community rankings and guides distinguish between combat units and economy units:
- Loid (Master) and Mint are treated as Farm units, not fighters
- Kim Dakjo (Immortal King) is identified as a Support unit
- Secret Dreamer (Constellation) is ranked as a top-tier damage and support option in community tier lists
Notable unit roles
| Unit | Role | Notes |
|---|---|---|
| Loid (Master) | Farm | Economy unit, grouped separately from DPS and support rankings |
| Mint | Farm | Economy unit, grouped separately from DPS and support rankings |
| Kim Dakjo (Immortal King) | Support | Community sources describe timestop and passive-copy utility |
| Secret Dreamer (Constellation) | DPS / Support | Community tier lists place it at the top of the meta |
| Violet Grace / Revolution | Legend | Community source associates it with the Revolution passive |
Community sources also describe Violet Grace / Revolution as a Legend unit with the Revolution / Full Ignition passive.
Summoning and Secret units
Units are primarily obtained through the summon system, but Manhwa Legends has two different Secret routes that should not be combined.
| Secret route | What is currently documented |
|---|---|
| Banner Secret | Community footage reports a 0.005% banner rate. The creator says pity is probably present but hidden, so no numeric threshold is confirmed. |
| Secret Dreamer | Progress Ancient, generate Constellations from takedowns and bosses, then use 1,850 Constellations for the fusion or exchange. |
Players begin with a starter choice and early Gems. Summoning can be opened from the left-side interface or by walking to the lobby summon area.
Pity systems
Pity exists in multiple systems, but not all values are visible.
| System | Reported pity | Notes |
|---|---|---|
| Visible summon reference | 1,350 | Described in gameplay as the pity for “the big one”; the exact rarity or banner is not clearly identified |
| Banner Secret pity | Unknown | The guide creator says it is probably present but hidden; this remains uncertain |
| Raid Act 3 pity | 50 | Community guide reports 50 while discussing Raid Act 3 |
Because some pity values are community-reported and some are hidden, players should treat these as current player findings rather than guaranteed full-system documentation.
Traits
Traits give units unique passives and stat buffs, and they are rerolled in the Upgrade area.
Community documentation lists the following traits:
Legend, Ruler, Limit Breaker, Assassin, Boss Slayer, Swiftness, Hustler, Sunderer, Exposure, Ranger, Marksman III, Fighter III, Rogue III, Marksman II, Fighter II, Rogue II, Marksman I, Fighter I, Rogue I
Trait system notes
- Traits modify units directly
- Rerolling happens in the Upgrade area
- Traits include both high-end named effects and tiered combat lines
- Community material describes bonuses such as damage, SPA, range, crit, boss damage, and farm-related effects
Evolution
Evolution uses scrolls and can also require quest progress, sacrifices, and stage requirements.
Community guides state that evolution requires scrolls, including a daily Universal Scroll. Some evolutions also involve longer stage and quest chains.
Evolution examples
| Requirement | Notes |
|---|---|
| Scrolls | Used in evolution |
| Universal Scroll | Community source says you get one per day |
| Workshop gear | Developer's Shovel is shown as a Loid evolution requirement |
| Wave 60 | Violet Grace is tied to Hidden Village or Hidden Sand Village Infinite |
| Specific sacrifice | Violet Grace footage names Ha Yori, Beylord, or Ha Yora |
| Unit materials | Violet Grace also requires Red Parasite and Blue Parasite |
Community sources connect Violet Grace / Revolution to claiming the quest, reaching Wave 60 with the unit on the team, obtaining both Parasites, sacrificing an eligible unit, and unequipping Violet Grace before completing the evolution.
Story progression
Story mode is described as having three worlds with five acts each, plus normal/hard and infinite variants. Community sources name the worlds as:
- Elven Forest
- Hidden Village
- Bridge
They also mention chronicle stages alongside story progression.
Story mode structure
| Element | Reported structure |
|---|---|
| Worlds | 3 |
| Acts per world | 5 |
| Difficulty variants | Normal / hard |
| Extra mode | Infinite |
| Related content | Chronicle stages |
This structure makes story mode the main early-to-mid progression route before players branch into endgame systems.
Guilds
Guilds unlock at level 10. Community sources say that at level 10, players can create or join a guild.
Guild progression also includes upgrades. A community guide reports that guilds can be upgraded to level 50, which adds 50 extra members on top of the default 10, for a total of 60 members.
Guild progression summary
| Feature | Value |
|---|---|
| Create or join guild | Level 10 |
| Guild upgrade cap | Level 50 |
| Default member count | 10 |
| Added members at max upgrade | 50 |
| Total members at max upgrade | 60 |
Raids
Raids are endgame content with manual mechanics rather than fully automated clearing.
Community guidance describes a manual prayer / color-match mechanic in which choosing the wrong color causes the boss to regenerate all HP. A separate community report also mentions a 50 pity in raid act 3.
Raid notes
- Raids are manual
- Wrong color choices can reset boss HP
- Community sources place a 50 pity on raid act 3
- Raids sit alongside farming, guilds, and other endgame loops
Codes
Codes grant rewards such as gems, trait rerolls, scrolls, ores, and gold. Some codes are EA+ only.
Known launch-period codes
| Code | Reward |
|---|---|
| GreatRebalance | 5k gems and 50 trait rerolls |
| OneLastDelay | 250 trait rerolls |
| ChallengeFixes | one dark scroll, one light scroll, one earth scroll, one water scroll, one fire scroll, one air scroll, and one universal scroll (EA+ only) |
| DelayLegends | 1k gems and 50 trait rerolls |
| ThanksForPatience | 1k gems and 30 trait rerolls |
| SorryForDelay | 750 gems and 30 trait rerolls |
| Release | 2.5k gems, 40 trait rerolls, five loose ores, and 10k gold |
| EA+ | 1,250 gems, 20 trait rerolls, and three loose ores (EA+ only) |
How to redeem codes
Community sources say to use the Codes button in-game, found on the top-left side of the interface.
This site has not live-redeemed every listed code. Use the dedicated Codes page for the Active and Expired lists, and treat the in-game redemption result as the final status check.
Update and release context
The Roblox game page shows the game as updated on 2026-07-29, and the release-era title is shown as Manhwa Legends [RELEASE].
Community videos also mention that the game had an earlier access phase before broader release.
Sources and verification
Official platform information comes from the Manhwa Legends Roblox page. Mechanics, unit rankings, and progression details are based on the community sources linked from the detailed guides. Tier rankings and release-era reward values may change after balance updates.